using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace KronaStaffTerminal;
///
/// Provides application-specific behavior to supplement the default Application class.
///
public partial class App : Application
{
///
/// The main application window. Use App.Window from any class that needs
/// the window reference (for dialogs, pickers, interop, etc.).
///
public static Window Window { get; private set; } = null!;
///
/// The UI thread dispatcher. Use App.DispatcherQueue to marshal calls
/// to the UI thread. Fully qualified to avoid CS0104 ambiguity with
/// .
///
public static Microsoft.UI.Dispatching.DispatcherQueue DispatcherQueue { get; private set; } = null!;
///
/// The native window handle (HWND). Use for file pickers,
/// DataTransferManager, and any WinRT interop that requires
/// InitializeWithWindow.
///
public static nint WindowHandle =>
WinRT.Interop.WindowNative.GetWindowHandle(Window);
///
/// Initializes the singleton application object.
///
public App()
{
InitializeComponent();
}
///
/// Invoked when the application is launched.
///
/// Details about the launch request and process.
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
{
Window = new MainWindow();
DispatcherQueue = Microsoft.UI.Dispatching.DispatcherQueue.GetForCurrentThread();
Window.Activate();
}
}