server-monitor-manager/src/ServerMonitorManager.Desktop/MeshModels.cs
ochenstarik-ui 00dadf27ce
feat(control): reconcile links from factual state (#16)
Add fact-first Link reconciliation, duplicate and orphan cleanup, generation-aware scheduling, retention, Desktop drift visibility, and strict helper contracts. Preserve exact B-3R batching and lock-safe finalization with Linux/native trimmed evidence.

Co-authored-by: Ochenstarik <ochenstarik@inbox.ru>
2026-08-09 12:53:49 +07:00

80 lines
3.3 KiB
C#
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namespace ServerMonitorManager_Desktop;
public sealed class MeshNodeViewModel
{
public MeshNodeViewModel(string name, string address, string state, int handshakeAgeSeconds)
{
Name = name;
Address = address;
State = state;
HandshakeAgeSeconds = handshakeAgeSeconds;
}
public string Name { get; set; }
public string Address { get; set; }
public string State { get; set; }
public int HandshakeAgeSeconds { get; set; }
public string Label => $"{Name} · {Address} · {(State == "online" ? "онлайн" : "не в сети")}";
}
public sealed class MeshLinkViewModel
{
public const string FirewallUnavailableErrorCode = "mesh.firewall-unavailable";
public const string NodeNotActivatedErrorCode = "mesh.node-not-activated";
public MeshLinkViewModel(
string source,
string target,
string cidr,
string protocol,
int port,
long expiresUnix,
string state,
long version,
string? id = null,
string? desiredState = null,
string? actualState = null,
string? lastError = null)
{
Source = source;
Target = target;
Cidr = cidr;
Protocol = protocol;
Port = port;
ExpiresUnix = expiresUnix;
State = state;
Version = version;
Id = id;
DesiredState = desiredState ?? state;
ActualState = actualState ?? state;
LastError = lastError;
}
public string Source { get; set; }
public string Target { get; set; }
public string Cidr { get; set; }
public string Protocol { get; set; }
public int Port { get; set; }
public long ExpiresUnix { get; set; }
public string State { get; set; }
public long Version { get; set; }
public string? Id { get; set; }
public string DesiredState { get; set; }
public string ActualState { get; set; }
public string? LastError { get; set; }
public bool HasDrift => !string.Equals(DesiredState, ActualState, StringComparison.Ordinal);
public string DesiredStatusText => $"Желаемое состояние: {DesiredState}";
public string ActualStatusText => LastError == NodeNotActivatedErrorCode
? "Фактическое состояние: ожидает активации Node в Mesh"
: $"Фактическое состояние: {ActualState}";
public string DriftText => LastError == NodeNotActivatedErrorCode
? "Ожидание: активируйте Node в Mesh — это не ошибка политики"
: HasDrift ? "Расхождение: требуется сверка политики" : "Расхождение: нет";
public string ErrorText => LastError is FirewallUnavailableErrorCode or NodeNotActivatedErrorCode ? string.Empty
: string.IsNullOrWhiteSpace(LastError) ? "Ошибка: нет" : $"Ошибка: {LastError}";
public string VersionText => $"Версия политики: {Version}";
public string ExpirationText => ExpiresUnix == 0
? "вручную"
: $"до {DateTimeOffset.FromUnixTimeSeconds(ExpiresUnix).ToLocalTime():dd.MM HH:mm}";
public string Label => $"{Source} → {Target} · {Protocol.ToUpperInvariant()}/{Port} · {Cidr} · {ExpirationText}";
}